Agile / Interaction design / Requirements / Requirements gathering / Software requirements specification / UX

Interaction design explained by Alan Cooper

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There’s a Clash of the Titans joint-interview posted at FTPOnline between Kent Beck and Alan Cooper called Extreme Programming vs. Interaction Design. It’s 10 pages of back and forth. In short, these icons agree on objectives, and disagree on how to achieve them. They also spend some time (mis)characterizing each other’s positions and defining their own. In this post we will look at how Alan Cooper explains Interaction Design. We would say that he defines interaction design more as a requirements than a design activity.

Requirements / Requirements gathering / Software development

This Software Sucks! – Say Users

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You need to read Scott Berkun’s Essay # 46 – Why software sucks (and what to do about it). His content is great, his style is easy and fun, and he has good insights. If his other essays are this good, he goes in the same bucket as Joel Spoelsky and Paul Graham for us. As Berkun points out, we don’t set out to write bad software. Here’s how we can avoid some of the different mistakes.

Requirements / Slightly off-topic

Second-Mover Opportunities: Bringing a Gun To a Knife Fight

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The main point of Laura’s article is the importance of engaging users to find out what they really care about. In this post we are going to pick up on another point she makes indirectly.
Laura also points out indirectly that the inclination of companies is all too often to build software that looks good on paper instead of software that is good in practice. A sort of rat-race of me-too’s and copycatting. Companies that add features solely because the competition has them are in for trouble.

Communication / Process Improvement / Requirements / ROI / Software development / Software requirements specification

Software Requirements Specification Iteration and Prototyping

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Developing great software requirements demands iteration

In our previous post of an example of the software development process, we showed a linear flow through the process, as depicted in several posts over a couple weeks. What we failed to show was any of the iteration cycles, as Deepak points out by asking a great question in the comments on that post. In this post, we will show a little more about how the process works by showing how iteration fits into the machinery of software development.