UX, pronounced you-ex, is the shorthand for user-experience. It represents the science and art of tailoring the experience that users have with a product – in our case, software. UX is a relatively new term, rapidly overtaking HCI (human-computer interface) and CHI (computer-human interface) as the acronym du jour. There are several disciplines within this field, we’ll introduce each of them.
Foundation Series: Unit Testing of Software
Testing software is more than just manually banging around (also called monkey testing) and trying to break different parts of the software application. Unit testing is testing a subset of the functionality of a piece of software. A unit test is different from a system test in that it provides information only about a particular subset of the software. In our previous Foundation series post on black box and white box testing, we used the inspections that come bundled with an oil change as examples of unit tests.
Foundation Series: Software Process (Waterfall Process versus Incremental Process)
A software process is the set of activities required to create software. This process can be defined with very precise steps, roles and responsibilities. The process can also be defined with a more fluid set activities in pursuit of concrete, high level objectives. Or software can be created without explicitly […]
Foundation Series: Introduction
I want to thank one of my readers who offered a fantastic suggestion. He didn’t have the needed background knowledge to read some posts. He’s exactly right. The Foundation series of posts will provide introductory posts on topics. What topics would you like to see on Tyner Blain? – – […]