Use cases represent the activities that people do when interacting with a system to achieve their goals. Use cases are a very effective tool for communicating and documenting what a system is intended to accomplish. Formal use cases are use cases that use a specific structure to represent the information. Knowing how to read a formal use case is important.
Foundation Series: Functional Testing of Software
Functional Testing, also referred to as System Testing of software is the practice of testing the completed software to confirm that it meets the requirements defined for the software. A functional test is typically a test of user interactions, but can also involve communication with external systems. We contrast functional testing with unit testing. We also show how functional testing provides different benefits than unit testing.
Foundation Series: Continuous Integration
Continuous Integration is the software development and quality process where all team members merge their code and verifies it frequently – at least daily. This verification project includes both an automated build process and automated testing. The main benefits of continuous integration come from risk-reduction and cost-reduction.
Foundation Series: Basic PERT Estimate Tutorial
PERT is a technique for providing definitive estimates of how long it will take to complete tasks. We often estimate, or scope, the amount of time it will take us to complete a task or tasks. PERT allows us to provide not only an estimate, but a measure of how good the estimate is. Good estimates are a critical element in any software planning strategy. In this post, we will present an introduction to using PERT, explain how it works and how to interpret PERT estimates.
Foundation Series: Feature Driven Development (FDD) Explained
Feature driven development (FDD) is one of several agile methodologies for developing software iteratively. Iterative development is the opposite of waterfall development. FDD is a process that begins with high level planning to define the scope of the project, which then moves into incremental delivery. Each increment of delivery involves a design phase and an implementation phase. The scope of each increment is a single feature. Extreme programming (XP) is a much better known agile methodology. XP is often described as an emergent design process, in that no one knows what the finished product is going to be until the product is finished. FDD, by comparison, defines the overall scope of the project at the beginning, but does not define the details.
Software testing series: Pairwise testing
Very large and complex systems can be very difficult and expensive to test. Often, we inherit legacy systems with multiple man-years of development effort already in place, in the field and of unknown quality. With these systems, there are frequently huge gaps in the requirements documentation. Pairwise testing provides a way to test these large, existing systems. And on many projects, we’re called in because there is a quality problem.
Foundation Series: CMMI Levels Explained
CMM is a numeric scale used to “rate” the maturity of a software development process or team. In this context, maturity can be thought of like enlightenment. An immature process is not much different from the old “infinite monkeys” yarn – maybe we get it right, but probably not. A fully matured or enlightened process not only does it right, but improves itself over time. The Software Engineering Institute (SEI) at Carnegie Mellon, my alma mater, created the CMM model in the late 80’s and early 90’s. In this post, we will understand what each level represents.
Foundation Series: User Experience Disciplines
UX, pronounced you-ex, is the shorthand for user-experience. It represents the science and art of tailoring the experience that users have with a product – in our case, software. UX is a relatively new term, rapidly overtaking HCI (human-computer interface) and CHI (computer-human interface) as the acronym du jour. There are several disciplines within this field, we’ll introduce each of them.
Foundation Series: Unit Testing of Software
Testing software is more than just manually banging around (also called monkey testing) and trying to break different parts of the software application. Unit testing is testing a subset of the functionality of a piece of software. A unit test is different from a system test in that it provides information only about a particular subset of the software. In our previous Foundation series post on black box and white box testing, we used the inspections that come bundled with an oil change as examples of unit tests.