Agile / Business Analysis / Business Rules / Interaction design / Interface Design / Product Management / Requirements / Requirements gathering / Software development / Uncategorized / UX

A Prototype is Worth a Thousand Lines of Code

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A picture is worth a thousand words. A prototype is worth a thousand lines of code. Two key elements of product management – and of agile development are elicitation and feedback. Low fidelity artifacts can significantly improve both. Polished, codified prototypes can create problems that prevent you from getting the […]

Business Analysis / Interaction design / Product Management / UX

Cadence Versus Risk

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I’ve been thinking about the software development process. Big, upfront, design and requirements. User research and analysis. Market insights, gained on exploration or over time. Release cadence – how quickly you get, and incorporate, feedback from your customers about your product. How quickly you react to your competitors’ reactions to […]

Agile / Business Analysis / Interaction design / Prioritization / Product Management / Requirements / Requirements Models / ROI / Software development / Usability / Use Cases / UX

Use Cases for Iterative Development

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Almost everything I’ve read about use cases focuses on describing what needs to be added to your product. Agile development says “get it working first, make it better second.” That means changing the way the software enables a user to do something they can already do. How do you manage […]

Agile / Business Analysis / Ishikawa Diagram / Prioritization / Product Management / Requirements / Requirements Models / Software development / Software requirements specification / User Stories

Atomic Requirements

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Each requirement you write represents a single market need, that you either satisfy or fail to satisfy. A well written requirement is independently deliverable and represents an incremental increase in the value of your software. That is the definition of an atomic requirement. Read on to see why atomic requirements […]