Five easy steps to alienating your users with bad usability Fail to simplify a comprehensive interface so that new users can quickly climb past the suck threshold. Build an inconsistent UI layout or interaction design that varies throughout the application, creating a sense of dissonance for the users. Interrupt the […]
Getting Past The ‘Suck Threshold’
Kathy Sierra writes a great post in her blog, Creating Passionate Users, that talks about the requirement to make things interesting. The driving objective is to accelerate the user adoption curve – which Kathy calls the Kick Ass Curve. Any user is initially forced to focus on the tool, and […]
User Centric Design Yields (Not So?) Obvious Features
An application lives or dies by its ability to allow users to achieve the goals that drive the creation of (or purchase of) the software.