Netlife Research brings us the 2009 Bad Usability calendar. Get it while it’s hot.
Category Archives: UX

Use Case Management is a Tough Balancing Act
Learning how to write use cases can be tough, but it is simple compared to the balancing act of determining which use cases to write and how to manage the expectations of all the stakeholders that are involved. It can be a difficult balancing act to prioritize use cases to assure that you meet the goals of the business while satisfying the needs of the users.

Bad Usability Calendar 2008
Netlife Research (company website in Norwegian) has done it again. Their 2008 Bad Usability Calendar is here and it is great. So great that it is hard to pick a favorite. Download it here. 2007 has more great examples.
[Note: This is a short post- just got back from the Velvet Revolver concert at Stubb's. Living in Austin rocks!]

User Adoption ROI
You want your software to be used, not to sit on the shelf. You can’t achieve the ROI of your software if people don’t use it. And you can’t achieve the ROI of your software by forcing people to use it either. Some will fail to achieve the benefits, and others will delay using it or refuse to use it entirely. You have to make them want to use it, and you have to design the software for the users who must use it. Otherwise, you won’t achieve the ROI.

You Are Creating Bugs In Your Software
No matter how good your quality process is, you are introducing bugs. This article reviews the places where bugs are introduced in the software development process (from stakeholders to users), and reviews ways to address those bugs.

Global Actor Hierarchies and Personas
We use actor hierarchies to organize the different users of a system. Different people play different roles, and thus do different jobs. We use different actors to identify and organize those people. When deploying a system globally, we usually discover people that do the same jobs, but do them differently. Incorporating the notion of personas lets us deal with this.

Managing Stakeholder Goals
A couple weeks ago we wrote about Outside-in Software Development, by Carl Kessler and John Sweitzer. One of their ideas about stakeholders and goals has got us thinking about traceability.

Foundation Series: Heuristic Evaluation
A heuristic evaluation (or heuristic analysis) is a quick, low-cost usability analysis of the design of a user interface. Pareto’s rule tells us that we can get 80% of the results from 20% of the effort. And that’s where discount usability tests like a heuristic evaluation come in to play. Formal, and more detailed usability studies yield better results – but cost more and take more time. A small investment can pay off big with a heuristic evaluation.

Interface Design: Visualization Methods
Visualizing complex data can be very difficult. There are almost as many ways to visualize data as there are data to visualize. The Ralph Lengler and Martin J. Eppler at the Visual Literacy Organization collect many of them for us in a periodic table.
Read the rest of the article …

Humane Interface Design Philosophy – 7 Tips
There are at least 7 ideals to keep in mind when designing a user interface. Shmula tells us about them.


