A look back at the best from a year ago.
Prototyping is invaluable for getting feedback on a design. It is also great for getting validation of requirements. It can even be used as a means to document the requirements. What level of fidelity should be used when getting feedback? Jan Miksovsky provides some guidance from the real world.
Kevin Cheng and Tom Chi, at OK/Cancel have written an article sharing the creative process they use for creating their awesome strips. Idea seeding is the process where they use time constraints and design/refine cycles to improve their ability to create quality “product.” They also wonder about extending this approach to other areas where brainstorming is normally used.
“I believe the hard part of building software to be the specification, design, and testing of this conceptual construct,[…] If this is true, building software will always be hard. There is inherently no silver bullet.”
Frederick P. Brooks, Jr. Computer Magazine, Apr 1987