Agile Release Planning With Games

monopoly money

Leading Answers, an agile project management blog, has a great article that details some agile techniques for release planning exercises.  Their article includes explanations and great diagrams.  Check it out.

We haven’t done any of these particular exercises, but really liked the article and ideas.  Especially the transition from the “Remember the Future” exercise to the “Shape the Product Tree” exercise.

Anyone tried these agile release planning techniques before?  Have any success or horror stories?

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