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	<title>Comments on: Foundation Series: Feature Driven Development (FDD) Explained</title>
	<atom:link href="http://tynerblain.com/blog/2006/03/27/foundation-series-feature-driven-development-fdd-explained/feed/" rel="self" type="application/rss+xml" />
	<link>http://tynerblain.com/blog/2006/03/27/foundation-series-feature-driven-development-fdd-explained/</link>
	<description>Software product success.</description>
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		<title>By: Bård Strøm</title>
		<link>http://tynerblain.com/blog/2006/03/27/foundation-series-feature-driven-development-fdd-explained/comment-page-1/#comment-575038</link>
		<dc:creator>Bård Strøm</dc:creator>
		<pubDate>Fri, 05 Feb 2010 18:53:58 +0000</pubDate>
		<guid isPermaLink="false">http://tynerblain.com/blog/2006/03/27/foundation-series-feature-driven-development-fdd-explained/#comment-575038</guid>
		<description>&lt;span class=&quot;topsy_trackback_comment&quot;&gt;&lt;span class=&quot;topsy_twitter_username&quot;&gt;&lt;span class=&quot;topsy_trackback_content&quot;&gt;nice analogy for software development methodologies: http://tinyurl.com/yfra776&lt;/span&gt;&lt;/span&gt;</description>
		<content:encoded><![CDATA[<p><span class="topsy_trackback_comment"><span class="topsy_twitter_username"><span class="topsy_trackback_content">nice analogy for software development methodologies: <a href="http://tinyurl.com/yfra776" rel="nofollow">http://tinyurl.com/yfra776</a></span></span></span></p>
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		<title>By: Scott Sehlhorst</title>
		<link>http://tynerblain.com/blog/2006/03/27/foundation-series-feature-driven-development-fdd-explained/comment-page-1/#comment-3617</link>
		<dc:creator>Scott Sehlhorst</dc:creator>
		<pubDate>Thu, 15 Jun 2006 00:57:59 +0000</pubDate>
		<guid isPermaLink="false">http://tynerblain.com/blog/2006/03/27/foundation-series-feature-driven-development-fdd-explained/#comment-3617</guid>
		<description>Great visuals!

Iterative development is definitely a bunch of small waterfalls.  I know when I&#039;m writing about waterfall, I&#039;m referring to teams that complete the entire project without customer feedback.

I think it was Alistair Cockburn who made the comment that agile didn&#039;t invent anything new, they just repackaged the best of what they found already out there.</description>
		<content:encoded><![CDATA[<p>Great visuals!</p>
<p>Iterative development is definitely a bunch of small waterfalls.  I know when I&#8217;m writing about waterfall, I&#8217;m referring to teams that complete the entire project without customer feedback.</p>
<p>I think it was Alistair Cockburn who made the comment that agile didn&#8217;t invent anything new, they just repackaged the best of what they found already out there.</p>
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		<title>By: leathej1</title>
		<link>http://tynerblain.com/blog/2006/03/27/foundation-series-feature-driven-development-fdd-explained/comment-page-1/#comment-3604</link>
		<dc:creator>leathej1</dc:creator>
		<pubDate>Wed, 14 Jun 2006 19:24:46 +0000</pubDate>
		<guid isPermaLink="false">http://tynerblain.com/blog/2006/03/27/foundation-series-feature-driven-development-fdd-explained/#comment-3604</guid>
		<description>I am always amused when a &quot;new methodology&quot; comes to the forefront. XP started becoming popular when I was at GE in the mid-90&#039;s. XP promised to be &quot;a refreshing new approach&quot; because it &quot;emphasizes customer involvement and promotes team work. &quot;

And yet, this is precisely the same implementation as a multi-generational project plan (MGPP) that includes quality functional deployment (QFD). And incidentally, there is no alternative to the &quot;waterfall&quot; approach, and I am tired of hearing claims to the contrary. When you implement an SLDC in phases, you are still doing the same requirements-design-code steps. You just happen to be piping the water back up the waterfall a few times.

Maybe we need to start calling it the &quot;Splash Mountain&quot; approach.</description>
		<content:encoded><![CDATA[<p>I am always amused when a &#8220;new methodology&#8221; comes to the forefront. XP started becoming popular when I was at GE in the mid-90&#8242;s. XP promised to be &#8220;a refreshing new approach&#8221; because it &#8220;emphasizes customer involvement and promotes team work. &#8221;</p>
<p>And yet, this is precisely the same implementation as a multi-generational project plan (MGPP) that includes quality functional deployment (QFD). And incidentally, there is no alternative to the &#8220;waterfall&#8221; approach, and I am tired of hearing claims to the contrary. When you implement an SLDC in phases, you are still doing the same requirements-design-code steps. You just happen to be piping the water back up the waterfall a few times.</p>
<p>Maybe we need to start calling it the &#8220;Splash Mountain&#8221; approach.</p>
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		<title>By: Roger L. Cauvin</title>
		<link>http://tynerblain.com/blog/2006/03/27/foundation-series-feature-driven-development-fdd-explained/comment-page-1/#comment-610</link>
		<dc:creator>Roger L. Cauvin</dc:creator>
		<pubDate>Tue, 28 Mar 2006 19:16:48 +0000</pubDate>
		<guid isPermaLink="false">http://tynerblain.com/blog/2006/03/27/foundation-series-feature-driven-development-fdd-explained/#comment-610</guid>
		<description>&quot;XP is often described as an emergent design process, in that no one knows what the finished product is going to be until the product is finished. FDD, by comparison, defines the overall scope of the project at the beginning, but does not define the details.&quot;

I believe this comparison distorts and almost parodies XP.

While it is true that XP embraces changing requirements, it includes an initial planning phase that defines:

1.  A tentative overall set of user stories.
2.  A release plan specifying which user stories to implement for each system release.

Thus the statement you attributed to FDD applies to XP:

&quot;XP defines the overall scope of the project at the beginning, but does not define the details.&quot;

Development processes generally lie on a continuum that ranges from waterfall to XP.  I view XP as the most extreme of agile processes.  But none of the processes - including XP - completely throws out planning and requirements.

Advocates of XP rightly argue that opponents have distorted XP.

See http://www.extremeprogramming.org/rules/commit.html for more info.</description>
		<content:encoded><![CDATA[<p>&#8220;XP is often described as an emergent design process, in that no one knows what the finished product is going to be until the product is finished. FDD, by comparison, defines the overall scope of the project at the beginning, but does not define the details.&#8221;</p>
<p>I believe this comparison distorts and almost parodies XP.</p>
<p>While it is true that XP embraces changing requirements, it includes an initial planning phase that defines:</p>
<p>1.  A tentative overall set of user stories.<br />
2.  A release plan specifying which user stories to implement for each system release.</p>
<p>Thus the statement you attributed to FDD applies to XP:</p>
<p>&#8220;XP defines the overall scope of the project at the beginning, but does not define the details.&#8221;</p>
<p>Development processes generally lie on a continuum that ranges from waterfall to XP.  I view XP as the most extreme of agile processes.  But none of the processes &#8211; including XP &#8211; completely throws out planning and requirements.</p>
<p>Advocates of XP rightly argue that opponents have distorted XP.</p>
<p>See <a href="http://www.extremeprogramming.org/rules/commit.html" rel="nofollow">http://www.extremeprogramming.org/rules/commit.html</a> for more info.</p>
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