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	<title>Comments on: From MRD to PRD: The key to defining a spec</title>
	<atom:link href="http://tynerblain.com/blog/2006/01/24/from-mrd-to-prd-the-key-to-defining-a-spec/feed/" rel="self" type="application/rss+xml" />
	<link>http://tynerblain.com/blog/2006/01/24/from-mrd-to-prd-the-key-to-defining-a-spec/</link>
	<description>Software product success.</description>
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		<title>By: Software requirements - process and roles -Tyner Blain</title>
		<link>http://tynerblain.com/blog/2006/01/24/from-mrd-to-prd-the-key-to-defining-a-spec/comment-page-1/#comment-284</link>
		<dc:creator>Software requirements - process and roles -Tyner Blain</dc:creator>
		<pubDate>Tue, 14 Feb 2006 00:25:05 +0000</pubDate>
		<guid isPermaLink="false">http://tynerblain.com/blog/2006/01/24/from-mrd-to-prd-the-key-to-defining-a-spec/#comment-284</guid>
		<description>[...] We propose that when discussing the software development process, the term design should not be applied to the act of creating a PRD from an MRD. [...]</description>
		<content:encoded><![CDATA[<p>[...] We propose that when discussing the software development process, the term design should not be applied to the act of creating a PRD from an MRD. [...]</p>
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		<title>By: MRD to PRD requirements conversion -Tyner Blain</title>
		<link>http://tynerblain.com/blog/2006/01/24/from-mrd-to-prd-the-key-to-defining-a-spec/comment-page-1/#comment-254</link>
		<dc:creator>MRD to PRD requirements conversion -Tyner Blain</dc:creator>
		<pubDate>Thu, 09 Feb 2006 06:24:22 +0000</pubDate>
		<guid isPermaLink="false">http://tynerblain.com/blog/2006/01/24/from-mrd-to-prd-the-key-to-defining-a-spec/#comment-254</guid>
		<description>[...] In an earlier post, From MRD to PRD, we talked about the fact that there is design involved in converting from a defined opportunity into a goal for software. In this post we will look at a real world example of doing just that. [...]</description>
		<content:encoded><![CDATA[<p>[...] In an earlier post, From MRD to PRD, we talked about the fact that there is design involved in converting from a defined opportunity into a goal for software. In this post we will look at a real world example of doing just that. [...]</p>
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		<title>By: Software testing series: Organizing a test suite with tags part two -Tyner Blain</title>
		<link>http://tynerblain.com/blog/2006/01/24/from-mrd-to-prd-the-key-to-defining-a-spec/comment-page-1/#comment-244</link>
		<dc:creator>Software testing series: Organizing a test suite with tags part two -Tyner Blain</dc:creator>
		<pubDate>Wed, 08 Feb 2006 13:47:21 +0000</pubDate>
		<guid isPermaLink="false">http://tynerblain.com/blog/2006/01/24/from-mrd-to-prd-the-key-to-defining-a-spec/#comment-244</guid>
		<description>[...] We start with identification of the problems or opportunities, before defining what the requirements will be. This is the same process we discussed in From MRD to PRD, applied to the test-automation space. The following are the top five problem areas we can identify about test automation suites. [...]</description>
		<content:encoded><![CDATA[<p>[...] We start with identification of the problems or opportunities, before defining what the requirements will be. This is the same process we discussed in From MRD to PRD, applied to the test-automation space. The following are the top five problem areas we can identify about test automation suites. [...]</p>
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		<title>By: Stop wasting your time - don’t bother writing functional specs -Tyner Blain</title>
		<link>http://tynerblain.com/blog/2006/01/24/from-mrd-to-prd-the-key-to-defining-a-spec/comment-page-1/#comment-197</link>
		<dc:creator>Stop wasting your time - don’t bother writing functional specs -Tyner Blain</dc:creator>
		<pubDate>Thu, 02 Feb 2006 05:22:53 +0000</pubDate>
		<guid isPermaLink="false">http://tynerblain.com/blog/2006/01/24/from-mrd-to-prd-the-key-to-defining-a-spec/#comment-197</guid>
		<description>[...] A functional spec is a single artifact, generated from a living repository of information about what needs to happen for a software project to succeed. It is not a static document. A solution can be described differently for different audiences and to achieve different objectives. The source code is a description of the functionality - a quite explicit one, describing exactly how it works (if you know how to read it). A design document, or a UML diagram, or an E-R diagram is another description of functionality - and it describes how a system is supposed to work. Most technical people can read a design document, but stakeholders may still be in trouble. A functional spec describes what a system is supposed to do without describing how the system does it. Larger audience, different objective. “Above” the functional spec lives a set of use cases, which describe how someone uses the system - again, different objective. “Above” the use cases lives a product strategy, or the objectives and benefits inherent in the system - what the system should enable, and why the system should do it. [...]</description>
		<content:encoded><![CDATA[<p>[...] A functional spec is a single artifact, generated from a living repository of information about what needs to happen for a software project to succeed. It is not a static document. A solution can be described differently for different audiences and to achieve different objectives. The source code is a description of the functionality &#8211; a quite explicit one, describing exactly how it works (if you know how to read it). A design document, or a UML diagram, or an E-R diagram is another description of functionality &#8211; and it describes how a system is supposed to work. Most technical people can read a design document, but stakeholders may still be in trouble. A functional spec describes what a system is supposed to do without describing how the system does it. Larger audience, different objective. “Above” the functional spec lives a set of use cases, which describe how someone uses the system &#8211; again, different objective. “Above” the use cases lives a product strategy, or the objectives and benefits inherent in the system &#8211; what the system should enable, and why the system should do it. [...]</p>
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		<title>By: Scott Sehlhorst</title>
		<link>http://tynerblain.com/blog/2006/01/24/from-mrd-to-prd-the-key-to-defining-a-spec/comment-page-1/#comment-158</link>
		<dc:creator>Scott Sehlhorst</dc:creator>
		<pubDate>Fri, 27 Jan 2006 13:45:28 +0000</pubDate>
		<guid isPermaLink="false">http://tynerblain.com/blog/2006/01/24/from-mrd-to-prd-the-key-to-defining-a-spec/#comment-158</guid>
		<description>You&#039;re right - my examples don&#039;t work well as a group.  The point I was striving to make is that there isn&#039;t a thought-free conversion from a market requirement to a product requirement.

The best way to articulate what part of the problem the software needs to address is not self-evident.  I think keeping seperate notions of &quot;this is what is wrong&quot; and &quot;this is what we&#039;re going to solve with the software&quot; is valuable.</description>
		<content:encoded><![CDATA[<p>You&#8217;re right &#8211; my examples don&#8217;t work well as a group.  The point I was striving to make is that there isn&#8217;t a thought-free conversion from a market requirement to a product requirement.</p>
<p>The best way to articulate what part of the problem the software needs to address is not self-evident.  I think keeping seperate notions of &#8220;this is what is wrong&#8221; and &#8220;this is what we&#8217;re going to solve with the software&#8221; is valuable.</p>
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		<title>By: Roger L. Cauvin</title>
		<link>http://tynerblain.com/blog/2006/01/24/from-mrd-to-prd-the-key-to-defining-a-spec/comment-page-1/#comment-157</link>
		<dc:creator>Roger L. Cauvin</dc:creator>
		<pubDate>Fri, 27 Jan 2006 10:37:08 +0000</pubDate>
		<guid isPermaLink="false">http://tynerblain.com/blog/2006/01/24/from-mrd-to-prd-the-key-to-defining-a-spec/#comment-157</guid>
		<description>I would be hesitant to put these all in the same bucket:

&gt; 1. Specify that goal X is achievable in Y time.
&gt; 2. Eliminate goal X and replace it with goal Y.
&gt; 3. Market the product to a different user group.
&gt; 4. Users must be trained to use the application.

(1) is most likely a requirement, (3) is a strategic decision that impacts requirements, and (4) is almost certainly a design choice.  (2) depends a lot on the context.</description>
		<content:encoded><![CDATA[<p>I would be hesitant to put these all in the same bucket:</p>
<p>&gt; 1. Specify that goal X is achievable in Y time.<br />
&gt; 2. Eliminate goal X and replace it with goal Y.<br />
&gt; 3. Market the product to a different user group.<br />
&gt; 4. Users must be trained to use the application.</p>
<p>(1) is most likely a requirement, (3) is a strategic decision that impacts requirements, and (4) is almost certainly a design choice.  (2) depends a lot on the context.</p>
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		<title>By: Scott Sehlhorst</title>
		<link>http://tynerblain.com/blog/2006/01/24/from-mrd-to-prd-the-key-to-defining-a-spec/comment-page-1/#comment-145</link>
		<dc:creator>Scott Sehlhorst</dc:creator>
		<pubDate>Wed, 25 Jan 2006 13:54:59 +0000</pubDate>
		<guid isPermaLink="false">http://tynerblain.com/blog/2006/01/24/from-mrd-to-prd-the-key-to-defining-a-spec/#comment-145</guid>
		<description>I completely agree that the flow is from problem -&gt; requirement -&gt; design.

There is ideation at each stage.

Prioritizing the right problems to solve, selecting the articulation of the requirement (sometimes the solution isn&#039;t even in the software), and designing the software are ALL ideation activities.

To focus on &quot;requirements design&quot; - there are several different ways to address any particular problem.  Using your example of first time users failing to use the software effectively, there are multiple ways to address the problem:
&lt;ol&gt;
	&lt;li&gt;Specify that goal X is achievable in Y time.&lt;/li&gt;
	&lt;li&gt;Eliminate goal X and replace it with goal Y.&lt;/li&gt;
	&lt;li&gt;Market the product to a different user group.&lt;/li&gt;
	&lt;li&gt;Users must be trained to use the application.&lt;/li&gt;
&lt;/ol&gt;
Each of these &quot;requirement designs&quot; would drive different software design decisions.

On another point - I would be careful of using &quot;95% of users&quot;, as that either introduces a burdensome cost or a sense of false precision.  There is significant effort in actually assuring that X% of users can do anything - and you would actually have to state &quot;with Y% degree of confidence&quot; for the requirement to be unambiguous.  This is an expensive process, and misleading to anyone who hasn&#039;t studied statistics.  It would be better as a general rule, IMHO, to simply say &quot;customers with skills a,b,c...&quot; - and then evaluate subjectively based on anecdotal data.  For critical usability concerns (can the guy in the silo enter the launch codes) - spend the money, but clarify the requirement first.

Thanks again for your comments - they are frequent, provoking and helpful, and very appreciated!</description>
		<content:encoded><![CDATA[<p>I completely agree that the flow is from problem -> requirement -> design.</p>
<p>There is ideation at each stage.</p>
<p>Prioritizing the right problems to solve, selecting the articulation of the requirement (sometimes the solution isn&#8217;t even in the software), and designing the software are ALL ideation activities.</p>
<p>To focus on &#8220;requirements design&#8221; &#8211; there are several different ways to address any particular problem.  Using your example of first time users failing to use the software effectively, there are multiple ways to address the problem:</p>
<ol>
<li>Specify that goal X is achievable in Y time.</li>
<li>Eliminate goal X and replace it with goal Y.</li>
<li>Market the product to a different user group.</li>
<li>Users must be trained to use the application.</li>
</ol>
<p>Each of these &#8220;requirement designs&#8221; would drive different software design decisions.</p>
<p>On another point &#8211; I would be careful of using &#8220;95% of users&#8221;, as that either introduces a burdensome cost or a sense of false precision.  There is significant effort in actually assuring that X% of users can do anything &#8211; and you would actually have to state &#8220;with Y% degree of confidence&#8221; for the requirement to be unambiguous.  This is an expensive process, and misleading to anyone who hasn&#8217;t studied statistics.  It would be better as a general rule, IMHO, to simply say &#8220;customers with skills a,b,c&#8230;&#8221; &#8211; and then evaluate subjectively based on anecdotal data.  For critical usability concerns (can the guy in the silo enter the launch codes) &#8211; spend the money, but clarify the requirement first.</p>
<p>Thanks again for your comments &#8211; they are frequent, provoking and helpful, and very appreciated!</p>
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		<title>By: Roger L. Cauvin</title>
		<link>http://tynerblain.com/blog/2006/01/24/from-mrd-to-prd-the-key-to-defining-a-spec/comment-page-1/#comment-141</link>
		<dc:creator>Roger L. Cauvin</dc:creator>
		<pubDate>Wed, 25 Jan 2006 04:46:51 +0000</pubDate>
		<guid isPermaLink="false">http://tynerblain.com/blog/2006/01/24/from-mrd-to-prd-the-key-to-defining-a-spec/#comment-141</guid>
		<description>A lot of this terminology - MRD, PRD, market needs, product capabilities, requirements, design - is subject to debates about semantics.  I personally don&#039;t see much need to have two separate requirements documents, but I do accept the distinctions between strategic objectives and product requirements.

Just to try to bring some clarity to some of the terms:  I would not portray things in terms of market need and product capability.  Instead, I would go from:

problem -&gt; requirement -&gt; design

Example:

problem - 20% of customers quit using the product after trying it the first time, expressing frustration about how difficult it is to use.
requirement - 95% of customers with skills a, b, and c should be able to accomplish goal x in y amount of time using the product the first time.
design - present an optional wizard-based user interface for first-time users.

Ideally, the requirement does &lt;i&gt;nothing more&lt;/i&gt; than state a pass-fail measurement expressing whether the product has solved the problem to a sufficient degree.  Any specification of &quot;product capability&quot; beyond this measurement is, as you state, design.  I don&#039;t see any reason to call such a further specification a &quot;requirement&quot;.

Furthermore, I don&#039;t see design (whether high or low level) or &quot;product capability&quot; as the purview of the product manager.  Architects and user interface designers are by definition the experts on such matters.  A single person can be well qualified to play all these roles, but the roles are distinct.</description>
		<content:encoded><![CDATA[<p>A lot of this terminology &#8211; MRD, PRD, market needs, product capabilities, requirements, design &#8211; is subject to debates about semantics.  I personally don&#8217;t see much need to have two separate requirements documents, but I do accept the distinctions between strategic objectives and product requirements.</p>
<p>Just to try to bring some clarity to some of the terms:  I would not portray things in terms of market need and product capability.  Instead, I would go from:</p>
<p>problem -&gt; requirement -&gt; design</p>
<p>Example:</p>
<p>problem &#8211; 20% of customers quit using the product after trying it the first time, expressing frustration about how difficult it is to use.<br />
requirement &#8211; 95% of customers with skills a, b, and c should be able to accomplish goal x in y amount of time using the product the first time.<br />
design &#8211; present an optional wizard-based user interface for first-time users.</p>
<p>Ideally, the requirement does <i>nothing more</i> than state a pass-fail measurement expressing whether the product has solved the problem to a sufficient degree.  Any specification of &#8220;product capability&#8221; beyond this measurement is, as you state, design.  I don&#8217;t see any reason to call such a further specification a &#8220;requirement&#8221;.</p>
<p>Furthermore, I don&#8217;t see design (whether high or low level) or &#8220;product capability&#8221; as the purview of the product manager.  Architects and user interface designers are by definition the experts on such matters.  A single person can be well qualified to play all these roles, but the roles are distinct.</p>
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